GPIO-to-HMI Display
ΰΈͺΰΉΰΈ§ΰΈΰΈΰΈ΅ΰΉ 1: ΰΈ ΰΈ²ΰΈΰΈ£ΰΈ§ΰΈ‘ LVGL
1.1 LVGL ΰΈΰΈ·ΰΈΰΈΰΈ°ΰΉΰΈ£?
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β LVGL ARCHITECTURE β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β APPLICATION LAYER β β
β β ββββββββββ ββββββββββ ββββββββββ ββββββββββ β β
β β β Button β β Label β β Slider β β Chart β β β
β β βββββ¬βββββ βββββ¬βββββ βββββ¬βββββ βββββ¬βββββ β β
β β βββββββββββββ΄ββββββββββββ΄ββββββββββββ β β
β β β β β
β β ββββββββΌβββββββ β β
β β β lv_obj_t β (Base Object) β β
β βββββββββββββββββ΄βββββββ¬βββββββ΄βββββββββββββββββββββββββ β
β β β
β ββββββββββββββββββββββββΌββββββββββββββββββββββββββββββββ β
β β CORE LAYER β β
β β βββββββββββ ββββββββΌβββββ βββββββββββ β β
β β β Timer β β Display β β Input β β β
β β β Handler β β Manager β β Device β β β
β ββββ΄ββββββββββ΄βββ΄ββββββββββββ΄βββ΄ββββββββββ΄ββββββββββββββ β
β β β
β ββββββββββββββββββββββββΌββββββββββββββββββββββββββββββββ β
β β HARDWARE LAYER β β
β β βββββββββββββββββ βββββββββββββββββ β β
β β β LCD Display β β Touch Panel β β β
β β β (MIPI-DSI) β β (I2C) β β β
β ββββ΄ββββββββββββββββ΄βββ΄ββββββββββββββββ΄βββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ1.2 Display Options
Display
Resolution
Interface
Touch
1.3 LVGL Core Concepts
Concept
ΰΈΰΈ³ΰΈΰΈΰΈ΄ΰΈΰΈ²ΰΈ’
1.4 LVGL Layout ΰΉΰΈ₯ΰΈ° Positioning ΰΈΰΈ·ΰΉΰΈΰΈΰΈ²ΰΈ
ΰΈ«ΰΈΰΉΰΈ²ΰΈΰΈΰΉΰΈ₯ΰΈ°ΰΈ£ΰΈ°ΰΈΰΈΰΈΰΈ΄ΰΈΰΈ±ΰΈ (Screen & Coordinate System)
ΰΈΰΈ£ΰΈ°ΰΉΰΈ ΰΈΰΈΰΈ²ΰΈ£ΰΈΰΈ±ΰΈΰΈΰΈ³ΰΉΰΈ«ΰΈΰΉΰΈ (Alignment Types)
Constant
ΰΈΰΈ³ΰΉΰΈ«ΰΈΰΉΰΈ
ΰΈΰΈ²ΰΈ£ΰΉΰΈΰΉΰΈΰΈ²ΰΈΰΈΰΈ΅ΰΉΰΉΰΈ«ΰΈ‘ΰΈ²ΰΈ°ΰΈͺΰΈ‘
ΰΉΰΈΰΈΰΈ ΰΈ²ΰΈ Alignment ΰΈ ΰΈ²ΰΈ’ΰΉΰΈ Parent:
Constant
ΰΈΰΈ³ΰΉΰΈ«ΰΈΰΉΰΈΰΈΰΈ²ΰΈ Object ΰΈΰΉΰΈ²ΰΈΰΈΰΈ΄ΰΈ
ΰΈΰΈ±ΰΈ§ΰΈΰΈ’ΰΉΰΈ²ΰΈΰΈΰΈ²ΰΈ£ΰΉΰΈΰΉ OUT_* Alignment:
OUT_* Alignment:Last updated
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